CG What?

CG What?

I thought I’d post a blog with a bit of a breakdown on how some of the images for A Lovely Tale were made – particularly the CG ones! I’ve also had a few questions about what computer-generated imagery/rendering is, so I am happily here to enlighten you!

To stick with the theme of the house I grew up in that is the backdrop of the series, considering I’m currently in Belfast, I couldn’t physically photograph it myself. The lovely thing about computer-generated imagery is that it not only allows you to recreate things photo-realistically, but also to put an imaginative spin on it. For the house itself, I started with a handful of photos, the architect’s plans, and years of memories.

All those squashed together helped create the digital model, literally recreating the house as I remember it. It’s essentially like sculpting something digitally – using clay or Legos (or whatever other childhood toy you prefer to imagine), then applying textures and adding lights. The rather meticulous process looked something like this:

  

Rendering itself involves the computer software compiling the information from the digital ‘sculpture’, the textures, and the lights, and outputting it as an image. Once rendered, I took the final image into Photoshop to give it the look and feel I imagined, and this resulted in the final composite, below:

There you have it, a short and sweet look at how the process works! If you haven’t already, check out the Kickstarter project, I’d love it if you became a backer – there’s just over a week left!

Ariel Body
ariel@livelaughdesign.com

A desert dwelling photographer, designer, adventurer, & climber of mountains.

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